Snippets
How to load an image to the imageview{...} in more effective way
This snippet covers 2 issues:
- How to get correct view size after image loading
- How to load an image to not affect to (do not to freeze) UI
The snippet below uses 4 techniques with timing each of them. So one can see that more effective way is to use URL as the constructor parameter along with explicit view resizing.
import javafx.application.Application
import javafx.scene.image.Image
import javafx.stage.Stage
import tornadofx.*
/**
* This is about how to load an image in more effective way.
*/
class LoadImageView : View() {
override val root = vbox {
run {
// 1. Simple synchronous way via property
println("-- load synchronously #1 -- ")
val start = System.currentTimeMillis()
imageview {
image = Image("/big_image.png")
println("loaded for ${System.currentTimeMillis() - start} msecs")
}
println("finished after ${System.currentTimeMillis() - start} msecs")
}
run {
// 2. Simple synchronous way via constructor
println("-- load synchronously #2 --")
val start = System.currentTimeMillis()
imageview("/big_image.png", lazyload = false) {
println("loaded for ${System.currentTimeMillis() - start} msecs")
}
println("finished after ${System.currentTimeMillis() - start} msecs")
}
run {
// 3. Asynchronous way through outer background task
println("-- load asynchronously #1 -- ")
val start = System.currentTimeMillis()
imageview {
runAsync {
image = Image("/big_image.png")
println("loaded for ${System.currentTimeMillis() - start} msecs")
}
}
println("finished after ${System.currentTimeMillis() - start} msecs")
}
// Need between 2 async calls
Thread.sleep(1000)
run {
// 4. Asynchronous way through lazy loading
println("-- load asynchronously #2 -- ")
val start = System.currentTimeMillis()
imageview("/big_image.png") {
setPrefSize(1920.0, 1080.0)
println("loaded for ${System.currentTimeMillis() - start} msecs")
}
println("finished after ${System.currentTimeMillis() - start} msecs")
}
// After you run you'll see something like this:
//
// -- load synchronously #1 --
// loaded for 217 msecs
// finished after 218 msecs
// -- load synchronously #2 --
// loaded for 150 msecs
// finished after 150 msecs
// -- load asynchronously #1 --
// finished after 75 msecs
// loaded for 171 msecs
// -- load asynchronously #2 --
// loaded for 7 msecs
// finished after 7 msecs
//
// So the winner is no.4: Asynchronous way through lazy loading
}
}
class LoadImageApp : App(LoadImageView::class)
fun main(args: Array<String>) {
launch<LoadImageApp>(args)
}